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In-Grid events series - Open Crit with Keiken

During this session In-Grid explored the sub-theme of Alter Worlds with the help of Keiken through an open conversation and crit around the residency which focused on liveness and world building.

Keiken have produced a number of experimental events creating interesting dynamics with new technologies and were asked to share their experience as In-grid developed the live event concepts.

Keiken also helped with the conversation around the development of a speculative narrative, exploring multi-channel storytelling, and creating a consistent and well-presented world. Shared processes and tools for building to help In-grid shoot up and off into the cosmos!

In-grid was the creation of a collective residency between artists from Goldsmiths Computing Department, in collaboration with arebyte Gallery and AOS (arebyte on screen), in 2020.

Through artistic intervention, performance moments, a public programme of events and a live platform that continuously reinvents itself, In-grid questioned and repurposed how we exchange concepts and communicate as individuals and as collectives.

In-grid commented on the potential of the digital, while also acknowledging that threats to privacy, agency and digital equity are increasingly commonplace. What happens when the system fails, or you make it fail with us?

In-grid was formed of artists Dania Alsaleh, Rebecca Aston. Baqi Ba, Megan Benson, Jingyi Chen, Johanna de Verdier, Batool Desouky, Panja Göbel, Rob Hall, Veera Jussila, James Lawton, Yasmin Morgan, Lauma Muizaraja, Karen Okpoti, Gabor Paszti, Hazel Ryan, Anna Sang, George Simms, Katie Tindle, Ziwei Wu, Hristo Yordanov and Yishuai Zhang.

Livestreaming produced by Rob Hall.

Keiken are a cross-dimensional collaborative practice (Hana Omori, Isabel Ramos and Tanya Cruz), whose practice merges the physical with the digital by building online worlds and augmented realities for you to experience, often through face filters hosted on Instagram.

The collective are based across London and Berlin, working with virtual reality, augmented reality, performance and gaming engines to explore new fictional presents and futures.

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