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Hotel Generation 2024

Presenting the six selected artists for hotel generation 2024…

Daira Ronzoni

Rebecca Saw

Working closely with arebyte’s team, six shortlisted digital artists from regional UK cities are provided with professional guidance, studio visits and general mentoring in producing a proposal for a body of work based on arebyte’s 2024 theme The Body, The Mind and The Soul.

At the end of the four months development programme, one of the six proposals is selected by the judging panel to be fully developed into a solo exhibition at arebyte Gallery.

The 2024/25 shortlisted candidates are Dian Joy (LONDON), Daira Ronzoni (DUNDEE), Yudi Wu (EXETER), Tyler Mellins (SHEFFIELD), Gwenba (CARDIFF) and Rebecca Saw (DERBY)

Meet the artists

Dian Joy is a British-Nigerian interdisciplinary artist and educator based in London. Their work explores the intersection of biology and technology through video, installation, and extended reality. Grounded in Cultural Analysis, their work bridges personal experiences and political realities, offering alternative social modalities.

Daira Ronzoni is a multidisciplinary artist. Born in Buenos Aires, Argentina, and raised in the United Kingdom in a multicultural family, these themes run through the artist’s work. Through storytelling, she investigates the origins of culture, agriculture, ch’ixi landscapes, digital VR realms, algorithmic and digital culture in response to the human and non-human experience, and the fourth dimensions within Chicana futurism and ancient andean/maya mythology.

Yudi Wu is a Creative Producer/Practitioner based in Exeter/South West. Being both extremely online and hyper-local, their work focuses on combining creative technology, especially online/virtual spaces, with socially engaged art. They are currently exploring how grassroots artists and marginalised communities could work together towards local regeneration.

Tyler Mellins is an artist based in Sheffield, UK. His work often takes aesthetic cues from the supernatural, informed by his experience working with a team of paranormal investigators. Adopting the methodologies of spirit communication, Mellins creates opportunities to reflect on our changing relationships with information and technology in a post-truth era.

GWENBA’s work explores connection through a fascination with nature, organisms, new technologies and storytelling. – – — non-somatic-touch; the soil and waters (and all things that grow inside them).BioMORPHIC audio-visual artefacts from Ancient Futures = data x [♡].

Their works exist within [new] multimedia contexts including text, sculpture and installation.

Rebecca Saw is a digital artist and creative technologist. Her work examines what it means to live in a digital world, and how this impacts our lives. She is a coder and storyteller, and creates in a range of technologies, including Virtual Reality, Augmented Reality, interactive film, games, apps and more.

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