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WIP

Featuring research items, work-in-progress assets and work from Hotel Generation participating artists

Hover over the bottom right corner to pin a map view and locate yourself  the board. Zoom in and out to unearth the assets uploaded.

WIP brings the artists from Hotel Generation together to present work in the form of research, snippets and in-progress reflections assembled since their development periods finished. WIP is an ongoing exhibition format, added to each year with different cohorts, acting as a proxy for tracking the artists’ continued development and research and expanding existing relationships.

The exhibition mimics forms of online mapping tools and more corporate approaches to creativity and progress via presentation and design. Through non-linear approaches to design and delivery of configuring elements of artistic practice, the exhibition becomes fluid in contextualising research, work-in-progress and notes as outcome. Utilising existing as well as reconstructed infrastructure and design from virtual whiteboard software, the exhibition brings together seemingly disparate items, tracing links between them and offering them up for critical exchange, conversation and discussion within the digital arena of collective and collaborative presentation.

2021/22 artists are Molly Erin McCarthy, Natasha Thembiso Ruwona and Martin Disley.
Molly Erin McCarthy presents WIP and assets from Speculative Development(s) in Artificial Ruin(s), Natasha Thembiso Ruwona presents assets from in soil’s memory and Martin Disley presents research and assets for a WIP short film exploring investigative computing, machine learning and the voice in collaboration with Murad Khan.

2022/23 artists are Ama Dogbe and Jess Pemberton.
Ama Dogbe presents WIP and assets from current work using 3D animation and video game software as mediums to explore ideas around belonging and the memories associated with migration and cultural assimilation. Compartmentalising delved into her experience of how change and migration have affected her memories of the household and her understanding of home. This presentation gives insight into the development of her theoretical and visual research and includes exploratory animations and a gameplay demo.
Jess Pemberton has created a speculative Solarpunk future set in the year 2248. Her developing hybrid bio-robot-AI species, Alan Voltaics, live in forest cities. They are fungi specialists and use mycelium to heal other living organisms. Solarpunk is a sub-genre of Sci-Fi which focuses on imagined futures based on real research and technological advances happening now. To this effect, Alan Voltaics run off an existent experimental energy harvesting system that uses algae’s process of photosynthesis to generate electricity.

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